
Modeling with State Machines – Part 5: The State Pattern
State machines can not only be modeled. In part 5 we present the State Pattern as an implementation variant.
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Rainer Klute
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State machines can not only be modeled. In part 5 we present the State Pattern as an implementation variant.
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Rainer Klute
11 min read
State machines can be modeled – but how can they actually be implemented? For example with the help of state tables.
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Rainer Klute
8 min read
How do modeled state machines become program code? For example with the help of a switch statement. We show how the implementation works.
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Rainer Klute
6 min read
In part 2 of the series we cover time-controlled triggering of state transitions, orthogonal regions, and composite states with subdiagrams.
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Rainer Klute
8 min read
How do state machines work and why should you use them? This post illustrates the modeling of a finite state machine using the example of a blind controller.
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Rainer Klute
6 min read