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YAKINDU Statechart Tools YAKINDU Statechart Tools

User Guide

  1. What is a state machine?
  2. What are YAKINDU Statechart Tools?
  3. Quick reference
    1. Statechart elements overview
    2. Statechart definition section
    3. States and transitions
    4. Choices
    5. Composite states
    6. Orthogonality
    7. History nodes
    8. Final state
    9. Event-driven vs. cycle-based execution
  4. Editing statecharts
  5. Simulating statecharts
  6. Generating state machine code
  7. Testing state machines
  8. Using C/C++ code in statecharts
  9. SCXML domain
  10. Statechart language reference
  11. Multi state machine modeling
  12. Embedded Systems Integration Guide
  13. YET debugging and testing state machines on target using execution traces
  14. Lab features
  15. Installing YAKINDU Statechart Tools
  16. Migration guide to 4.x
  17. Release notes
  18. Appendix Release 3.x specific topics

Quick reference Copy link to clipboard

This chapter gives an overview of the building blocks a statechart consists of and their semantics. It also shows the textual syntax used to express behavior inside the graphical model. If you are new to YAKINDU Statechart Tools, this is a good starting point to learn the main concepts.


Overview of a statechart's basic building blocks

Overview of a statechart’s basic building blocks

Use the link below to download the whole chapter as a printable PDF document:


What are YAKINDU Statechart Tools? Statechart elements overview

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