C declarations from header files can be directly accessed in a state machine model. This includes custom types, like structs, unions and enumerations as well as functions and variables. The generated code directly includes the used header files.
Breakpoints can be set on transitions and states. If a breakpoint is reached, the simulation engine suspends before the transition or the state is executed. Using conditional expressions allows for a more fine-grained control of the simulation run.
The execution state of a simulation can be stored as a snapshot. A snapshot comprises all active states as well as variable values. Simulation snapshots can be restored at any time to avoid repetitive manual debugging steps and thereby saving time.
The Professional Edition of YAKINDU Statechart Tools comes with professional support. Using the mail support function in the tool ensures that user feedback is directly sent to the right track. Our help desk is always looking forward to incoming requests.
In October 2015 we started a short survey about YAKINDU Statechart Tools to get a better understanding how our users experience the tool, what we have to...Read more
The YAKINDU team is happy to announce the new YAKINDU Statechart Tools 2.9.0 release! Only 6 weeks after our last release we are proud to present you the new...Read more
State machines are used as behavior models. They consist of different so called states. Because the amount of states of a state machine is finite it is called...Read more
With our recent release of Release Candidate 1 of the YAKINDU Statechart Tools Professional Edition we introduced support for arrays and pointers in the C...Read more
The YAKINDU team is happy to announce YAKINDU Statechart Tools 2.8.0 and the first release candidate of the Professional Edition! The product bundle of SCT is...Read more