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User Guide

  1. What is a state machine?
  2. What is itemis CREATE?
  3. Quick reference
    1. Statechart elements overview
    2. Statechart definition section
    3. States and transitions
    4. Choices
    5. Composite states
    6. Orthogonality
    7. History nodes
    8. Final state
    9. Event-driven vs. cycle-based execution
    10. Completion transitions
  4. Editing statecharts
  5. Simulating statecharts
  6. Generating state machine code
  7. Testing state machines
  8. Using C/C++ code in statecharts
  9. SCXML domain
  10. Statechart language reference
  11. Multi state machine modeling
  12. Embedded Systems Integration Guide
  13. YET debugging and testing state machines on target using execution traces
  14. Lab features
  15. Installing itemis CREATE
  16. Migration guide to 4.x
  17. Release notes
  18. Appendix Release 3.x specific topics

Final state Copy link to clipboard

A final state denotes the end of the execution flow of a state machine or region. It can have multiple incoming transitions but no outgoing ones. Each region may contain at most one final state. In the case of orthogonal regions, the execution flow stops when all regions' final states have been reached. A statechart is final if active leaf states are final states. Final states are typically used together with completion transitions .


History nodes Event-driven vs. cycle-based execution

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