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Statechart elements overview

A statechart consists of a number of different elements. The following list gives an overview of these elements in the order they are listed in the editor palette.

Statechart Element Description
Editor palette element tool "Transition" Transitions connect states with each other. Transition reactions define under which conditions a transition is taken. Read more in section States and transitions.
Editor palette element tool "State" A state is the most basic building block of a statechart. A state can define reactions for when it gets entered or left. Read more in section States and transitions.
Editor palette element tool "Composite state" A composite state groups a number of substates. It can be used to express state hierarchies. Read more in section Composite states.
Editor palette element tool "Orthogonal state" An orthogonal state is used to express concurrency. Read more in section Orthogonality.
Editor palette element tool "Region" A region is a container for states and transitions. Regions can exist as top-level elements or inside of a composite or orthogonal state. Multiple regions that coexist on the same level express concurrency as in an orthogonal state.
Editor palette element tool "Entry point" Entry points mark the initial state of a region. A region can have multiple named entry points to specify different execution flows. Learn more about them in section Composite states.
Editor palette element tool "Shallow history" A shallow history remembers the last active state inside a composite state. Read more in section History nodes.
Editor palette element tool "Deep history" A deep history remembers all nested active state inside a composite state. Read more in section History nodes.
Editor palette element tool "Final state" A final state denotes the end of the execution flow. Read more in chapter final state of the complete reference.
Editor palette element tool "Exit point" Exit points are used to leave a composite state and are the counterparts of entry points. Read more about them in section Composite states.
Editor palette element tool "Choice" A choice node is used to model a conditional path. Read more in section Choices.
Editor palette element tool "Synchronization" Synchronization nodes are used to model forks and joins in combination with orthogonal states. Read more in section Orthogonality.